The Long Dark – survival mode will receive paid DLC for the first time

May 1, 2022, 1:22 p.m.

The Long Dark is going to the “second early access” – this is what the developers call the future season pass, thanks to which the survival mode will receive a number of paid add-ons.


  1. The long darkness for the first time since its inception, it will receive paid DLC for survival mode. The players themselves have been insisting on this solution for some time.
  2. The campaign should take the form of a kind of season pass, completed for about 15-18 months and covering, among other things, new regions or mechanics.
  3. After the start of the fifth episode of the story mode, Raphael van Lierop (the founder of the Hinterland studio) will hand over command of the game to the current lead designer – Katie Sorrell. He will take care of new projects himself.

The Long Dark – a survival production from the Hinterland studio – is set to change the strategy regarding new content coming to the game. From the very beginning of its existence, the creators of the title provided all updates and updates for free. expansions. They have been doing this continuously since 2014, when the title debuted in Early Access.

However, years later the developers have decided to start introducing paid DLCs in the survival modewhich can initially be purchased in a form mimicking a season pass. According to Raphael van Lierop – the studio’s founder and creative game director – big fan The long darkness they insisted themselves. The creators announced their decision on the official production blog. The entry is full of comments praising this concept.

The Long Dark will receive its first season pass after 8 years

Last year, the developers conducted a community survey around the game about its future. Nearly 80% of users supported the idea of ​​creating paid add-ons to a module focused on the fight for survival. However, this did not equate to the possibility of implementing such a solution. The problem for the studio was the separation of the story mode from the survival mode, whereby the two aspects of the game could be developed separately.

  • The separation work continued from the release of the fourth episode of William Mackenzie and Astrid Greenwood’s story, and finally came to an end. From now on both modes will receive separate updateswhich will streamline and speed up the whole process. This will also make it possible to develop extensions only for the sandbox mode.
  • The DLC sharing model has not yet been specified, but according to Raphael van Lierop, it will be similar to that known from season passes. The developers plan a campaign that will last 15-18 months and will include regular updates. The studio calls it “Second Early Access,” not because it provides incomplete content, but because it’s added much more frequently.
  • After this period, ready-made extensions can also be purchased separately in specially prepared sets.
  • As part of the DLC, the game will include, among other new regions, challenges or mechanics. Some of the Survival Mode updates will remain free, although they offer smaller changes than the developers have introduced so far. They will mainly focus on technical improvements.

“I promise this is not the beginning of the end, but the end of the beginning”

According to the blog post, Hinterland is also preparing for major changes. With the fifth episode, the plot The long darkness will reach its peak and Raphael van Lierop will hand over the project in the hands of Katie Sorrell. So far, she’s been the lead designer for every story episode and has worked on every region since Pleasant Valley launched in 2015.

Raphael van Lierop has announced that he will continue to watch over the future The long darkness. He also admitted that it’s time to long announced transform the Hinterland studio into a team focused on many projects. Therefore, he will soon begin a “quiet and hopefully fruitful creative process”, trying to come up with an idea that will beat his latest “child”.

  1. The official Hinterland studio website

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