NVIDIA DLSS vs AMD FSR test in The Medium – Image quality comparison. Which technique gives better results?

In January, Polish studio Bloober Team’s The Medium debuts. While it’s not a perfect title without flaws, many consider it the company’s finest work, especially in terms of the plot presented and the mechanics of moving through two worlds at the same time. Initially, the title was released on PC and the Xbox Series X/S console, while at the beginning of September the game also debuted on PlayStation 5, simultaneously with a boxed edition for all platforms. The PC edition offers the finest graphics, including Ray Tracing. At launch, The Medium also offered support for NVIDIA DLSS technology. Not too long ago, the Bloober team announced the addition of AMD FidelityFX Super Resolution support. Thus, we received another title in which we can compare the two techniques. However, the results of our tests are not conclusive, especially when comparing the two techniques in 4K…

Author: Damian Marusiak

What is DLSS (Deep Learning Super Sampling) technology? Simply put – image scaling (upscaling) using Tensor hardware units to reproduce a three-dimensional scene, which are a component of SM blocks driving GeForce RTX graphics cards. Specialized cores were leveraged for deep learning (hence deep learning in the name of DLSS), initially requiring separate training for each supported computer game. However, such a solution proved to be inefficient and the quality of the reproduced image was far from satisfactory. In other words – although DLSS noticeably increased the smoothness of the animation, but at the cost of a noticeable deterioration in graphical sharpness, especially at lower resolutions. The first generation of this solution significantly deteriorated the image quality, becoming a practically useless technique. The second generation has improved significantly, offering image quality that many consider satisfactory. Currently, the manufacturer continues to improve its operation – later versions such as DLSS 2.1 or DLSS 2.2 offer not only improved image quality, but also reduced ghosting.

The Medium is another production, this time from Poland, which supports both NVIDIA DLSS and AMD FidelityFX Super Resolution techniques. We check the image quality and compare the two solutions.

NVIDIA DLSS vs AMD FSR test in The Medium - Image quality comparison.  Which technique gives better results? [nc1]

Additional features of NVIDIA GeForce graphics cards. What is Ray Tracing, DLSS, Reflex, Ansel and Highlights

How does AMD FidelityFX Super Resolution work? First, the resolution of the game is reduced to the level assigned to a specific FSR preset (recall that there are 4 modes: Ultra Quality, Quality, Balanced and Performance), then, using an algorithm prepared by AMD, the image is reconstructed as close to the native resolution as possible, while maintaining a noticeably higher smoothness of the animation. Edge sharpening also works here, although the degree to which it is used depends on the FSR mode you choose. For example, for native 4K resolution (3840×2160), FidelityFX Super Resolution first reduces the resolution of the output image to 2560×1440 (for Quality mode) and then rebuilds it to the previously set resolution of 3840×2160 pixels.

specification AMD FidelityFX Super Resolution – initial resolution AMD FidelityFX Super Resolution – final resolution NVIDIA DLSS – initial resolution NVIDIA DLSS – final resolution
Ultra Quality 1477×831
1970×1108
2646×1108
2954×1662
1920×1080
2560×1440
3440×1440
3840×2160
Quality 1280×720
1706×960
2293×960
2560×1440
1920×1080
2560×1440
3440×1440
3840×2160
1280×720
1707×960
2560×1440
1920×1080
2560×1440
3840×2160
Balance 1129×635
1506×847
2024×847
2259×1270
1920×1080
2560×1440
3440×1440
3840×2160
1114×626
1485×835
2227×1253
1920×1080
2560×1440
3840×2160
Performance 960×540
1280×720
1720×720
1920×1080
1920×1080
2560×1440
3440×1440
3840×2160
960×540
1280×720
1920×1080
1920×1080
2560×1440
3840×2160
Ultra-performance 640×360
853×480
1280×720
2560×1440
1920×1080
2560×1440
3840×2160
7680×4320

AMD FidelityFX Super Resolution review – We verify performance and image quality. Is this a real competition for NVIDIA DLSS?

At the time of AMD FSR release, there was a big problem with direct comparison between NVIDIA DLSS and AMD FidelityFX Super Resolution due to the lack of games supporting both techniques at the same time. A few weeks ago we tested both techniques in Marvel’s Avengers. In recent weeks, two Polish productions have been added to the list of games supporting both NVIDIA DLSS and AMD FSR: The Medium and Chernobylite. We’ll focus on the latter headline in another post, as today we discuss The Medium. A rather characteristic production with Marianna in the main role, that is to say the Medium title. The creators of the Bloober Team studio have prepared a production in which we will be able to travel two worlds in parallel – the standard world and the world of ghosts.

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